A practical spending order depends on the constraint

Too many trips between vehicle and shop → inspect Inventory Space. Display slots all occupied → inspect Selling Space and shelf layout. Offers require constant attention → consider the Shop Assistant. Customers offer too little → inspect Price Tags and your offer-handling choice. If the loop already runs smoothly, consider Trophy Capacity and luck-related progression. Check the current currency and price in the upgrade menu; different guides use Gems and Diamonds terminology.

Tip Jar and Price Tags solve different problems

The July progression guide recommends Tip Jar for the chance of bonus Gem tips and Price Tags for stronger opening customer offers. Another July money guide prioritizes Inventory Space when carrying slows runs. Both can be sensible for different starting states. Do not buy a price upgrade to solve a full vehicle or buy more loot when every shelf is occupied.

Shop Assistant: read the meaning of the percentage

Radex describes hiring an Assistant for 100 Gems and choosing a sale margin. Later guides disagree on the recommended percentage and even describe different controls: discount versus fraction of listed value. If your menu uses a percentage of value, a 75% threshold on a $200 item means $150; if it uses a discount, the arithmetic is different. Check the label and an actual accepted offer before leaving stock unattended. No universal 15% or 75% setting is promised here.

Claim earned rewards before spending again

The progression guide describes the trophy icon for completed achievements and NPC quests as early Gem sources. Claim completed milestones and read quest objectives rather than buying random upgrades. Keep required items out of bulk sales. Costs and reward amounts can change, so this page does not invent an entire price ladder.

Use trophies and Museum display without an optimizer

The July progression guide describes Trophy Capacity as the upgrade that permits placing luck-supporting trophies in the shop. The September preparation guide reports up to three Gavel Trophies and suggests matching their mutation to the type of find being pursued. It also describes placing a high-star mutated item on a Museum pedestal for standing luck and collecting an hourly Visitor’s Gift that can contain Luck Drink 2. These are dated progression options, not proof of a guaranteed roll or a universal best trophy. Compare the actual modifier text on your trophy; hidden base rates prevent this guide from promising an optimal expected-value ranking.

A later progression branch: joining a Club

The August source reports a 15,000 Net Worth requirement. Visit the Club Manager opposite Farmyard, select Show Me the Clubs, open Discover and Recruiting, then request to join. Joining is described as free; creating a Club is a different paid action. Daily Club quests are reported to grant 25, 25 and 50 XP for easy, medium and hard quests. This dated branch is separate from buying a vehicle or upgrading the shop.

Sources & update boundaries

Checked 17 September 2026. Walkthroughs describe June–July gameplay; newer community pages are identified below. These are attributed sources, not our own in-game tests.

How conflicting and changing information is handled →